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BorkeDuque

7
Posts
A member registered Apr 24, 2018

Recent community posts

In this new version the error I tell you before is solved, but when entering in a world the camera starts to move around without any control and its imposible to play.

(1 edit)

Another error that stops the game and I can´t even play.Version 0.29.

The log.txt

Available Devices: 

{X=0,Y=0,Width=1366,Height=768}
Creating the window on the Primary Device at 1366x768
Running α 0.29 as x64
The nvapi.dll could not be found.
glMultiDrawElements issue detected. Enabling compatibility mode...
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 58 Stepping 9, GenuineIntel
Graphics Card = Intel
Intel(R) HD Graphics 4000
4.0.0 - Build 10.18.10.4358

Allocating world VRAM
Allocated 519 MB of VRAM for static rendering.
Allocated 85 MB of VRAM for water rendering.
Finished building cache.
Assets loading was Successful.
Generating a pool of sound sources...
Generating a pool of sound items...
Loading sounds...
Sound engine loaded succesfully
Settings loading was Successful
World Created Successfully!
Player Created Successfully!
Setted up GUI
Scene loading was Successful.
Supported GLSL version is : 4.00 - Build 10.18.10.4358
4.0.0 - Build 10.18.10.4358
System.ArgumentException: Uniform viewMatrix does not exist in shader
   en Hedra.Engine.Rendering.Shader.set_Item(String Key, Object value)
   en Hedra.Engine.Rendering.Animation.AnimatedModel.DrawModel(Matrix4 ProjectionViewMat, Matrix4 ViewMatrix)
   en Hedra.Engine.Rendering.Animation.AnimatedModel.Draw()
   en Hedra.Engine.Management.DrawManager.BulkDraw()
   en Hedra.Engine.Management.DrawManager.Draw()
   en Hedra.Hedra.OnRenderFrame(FrameEventArgs e)
   en OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   en OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)
   en OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   en Hedra.Program.Main(String[] args)

When is the new version coming out?

Think so.

 My laptop is a win10 i7-3612, 8GB ram, Amd readeon Hd 8570M

Here´s all the log.txt


Available Devices: 

{X=0,Y=0,Width=1366,Height=768}
Creating the window on the Primary Device at 1366x768
Running α 0.28 as x64
The nvapi.dll could not be found.
glMultiDrawElements issue detected. Enabling compatibility mode...
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 58 Stepping 9, GenuineIntel
Graphics Card = Intel
Intel(R) HD Graphics 4000
4.0.0 - Build 10.18.10.4358

Allocating world VRAM
Allocated 237 MB of VRAM for static rendering.
Allocated 79 MB of VRAM for water rendering.
Finished building cache.
Assets loading was Successful.
Generating a pool of sound sources...
Generating a pool of sound items...
Loading sounds...
Sound engine loaded succesfully
Settings loading was Successful
World Created Successfully!
Player Created Successfully!
Setted up GUI
Scene loading was Successful.
Supported GLSL version is : 4.00 - Build 10.18.10.4358
4.0.0 - Build 10.18.10.4358
DebugSourceApi
GL error GL_INVALID_OPERATION
DebugSeverityHigh

DebugSourceApi
GL error GL_INVALID_OPERATION: glGetUniformLocation- program 23, "" is not linked
DebugSeverityHigh

System.ArgumentException: Uniform viewMatrix does not exist in shader
   en Hedra.Engine.Rendering.Shader.set_Item(String Key, Object value)
   en Hedra.Engine.Rendering.Animation.AnimatedModel.DrawModel(Matrix4 ProjectionViewMat, Matrix4 ViewMatrix)
   en Hedra.Engine.Rendering.Animation.AnimatedModel.Draw()
   en Hedra.Engine.Management.DrawManager.BulkDraw()
   en Hedra.Engine.Management.DrawManager.Draw()
   en Hedra.Hedra.OnRenderFrame(FrameEventArgs e)
   en OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   en OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)
   en OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   en Hedra.Program.Main(String[] args)

When i try to play, choosing new game or load game,and choosing a player, it starts to load and then it crushes.

System.ArgumentException: Uniform viewMatrix does not exist in shader
   en Hedra.Engine.Rendering.Shader.set_Item(String Key, Object value)
   en Hedra.Engine.Rendering.Animation.AnimatedModel.DrawModel(Matrix4 ProjectionViewMat, Matrix4 ViewMatrix)
   en Hedra.Engine.Rendering.Animation.AnimatedModel.Draw()
   en Hedra.Engine.Management.DrawManager.BulkDraw()
   en Hedra.Engine.Management.DrawManager.Draw()
   en Hedra.Hedra.OnRenderFrame(FrameEventArgs e)
   en OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   en OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)
   en OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   en Hedra.Program.Main(String[] args)

Excepción no controlada: System.ArgumentException: Uniform viewMatrix does not exist in shader
   en Hedra.Engine.Rendering.Shader.set_Item(String Key, Object value)
   en Hedra.Engine.Rendering.Animation.AnimatedModel.DrawModel(Matrix4 ProjectionViewMat, Matrix4 ViewMatrix)
   en Hedra.Engine.Rendering.Animation.AnimatedModel.Draw()
   en Hedra.Engine.Management.DrawManager.BulkDraw()
   en Hedra.Engine.Management.DrawManager.Draw()
   en Hedra.Hedra.OnRenderFrame(FrameEventArgs e)
   en OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   en OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)
   en OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   en Hedra.Program.Main(String[] args)